Deal with the Dead

What’s New

September 27, 2026 - Build 8B

Steadier Ground

A little less friction. A little more time to survive.

Reliability

  • Improved save recovery and preservation of turn progress after refreshing.
  • Refined combat sequencing and cleared delayed animations when starting a new run.
  • Fixed the game-over screen not appearing in some restored runs.

Around the Game

  • How to Play and What’s New now have dedicated pages linked from the main menu.
  • Submit Feedback now lives in the main menu and uses a built-in form.
  • Improved page previews, search accessibility, and update caching.

Build 8B focuses on reliability and polish while keeping the existing game rules intact.

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January 9, 2026 - Build 8

Control

It is not the strongest of the species that survives, nor the most intelligent, but the one most responsive to change. — Charles Darwin

New Ways to Play

  • Defensive Equipment (New Slot)
  • Added a dedicated defensive equipment slot, separate from weapons
  • Defensive gear can be equipped and unequipped during your turn
  • Defensive equipment now directly reduces or blocks damage from the Dead
  • New Defensive Cards
  • Riot Shield – Blocks 2 incoming attacks
  • Jacket – Reduces damage by 1 for the next 4 attacks

New Cards & Encounters

  • New Resource Cards
  • Binoculars – Reveal the next 3 cards (optional shuffle)
  • Flashlight – Reveal the next card; discard it if it's a Dead
  • Adrenaline Shot – Gain 2 actions
  • Flash Grenade – Stuns the Dead, causing them to skip their attack phase
  • New Event Cards
  • Locked Door – 50% resource / 50% Dead
  • Dark Hallway – 50% nothing / 50% Dead
  • Dropped Supplies – Discard a random resource

Turn Flow Improvements

  • Using resources no longer ends your turn
  • Heal, repair, reload, and use items freely
  • Turns now only advance when you Attack or Draw
  • Certain items now grant extra actions
  • Some effects can cause the Dead to skip their attack phase

Visual & Animation Upgrades

  • Faster, more responsive combat feedback
  • New "Your Turn" transition animation
  • New usage animations for:
  • Healing, repairing, reloading
  • Flash Grenades, Adrenaline Shots, Binoculars, Flashlights
  • Defensive equipment now animates the same way as weapons
  • Improved Dead card draw contrast and readability
  • Added stand-by / idle animations
  • Updated turn transition animations
  • New stunned indicator showing remaining stun duration

Card & UI Redesign

  • Complete redesign of all card visuals
  • Updated overall UI color palette
  • Improved action bar colors
  • Action buttons reordered to match hotkeys:
  • A = Attack
  • D = Draw

Balance Tweaks

  • Slightly reduced resource card chances at the Hospital
  • Increased defensive equipment availability across all locations

Performance & Engine Improvements

  • Major game engine overhaul to support future expansion
  • Faster image loading and reduced artwork sizes
  • Added loading indicators during:
  • Game startup
  • Day transitions and deck building

Build 8 is a foundational update focused on control, flow, and responsiveness. With defensive equipment becoming more accessible and resources no longer costing turns, the goal is to make the game less punishing without making it easy—giving players more room to recover, plan, and survive, while still keeping danger and tension intact.

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December 13, 2025 - Build 7

No Place Is Safe

One's destination is never a place, but a new way of seeing things. — Henry Miller

Locations & Progression

  • Choose a starting location at the beginning of each run
  • At the end of a run, select 1 of 3 random locations to continue
  • 6 new locations added, each with unique decks and threat levels:
  • City Streets
  • Apartments
  • Subway
  • Warehouse
  • Police Station
  • Hospital
  • Locations now meaningfully affect pacing, danger, and decision-making.

Weapons & Combat

  • 4 new weapons added:
  • Shotgun — hits all active Dead, but is loud
  • Tazor — stuns a Dead for 1 turn
  • Baton — reliable melee option
  • Sledge Hammer — high damage, limited uses
  • Guns now use ammo instead of durability
  • Guns remain in your inventory at 0 ammo
  • Melee weapons now show a hit tracker
  • Loud weapons clearly warn when they may attract Dead
  • Visual effect added when melee weapons break

New Dead

  • Rat
  • Patient
  • Nurse
  • Riot Officer
  • Police Officer
  • Prisoner

Resources & Supplies

  • New items added:
  • Ammo
  • Duct Tape (repairs melee weapons)
  • Toolbox (repairs multiple durability)
  • Supply cards now offer item choices instead of actions
  • Mixed Finds updated with new item combinations
  • Canned food healing reduced for balance

Encounter Variety

  • Boss Dead now have a 75% chance to appear per day
  • Card distribution randomness improved so runs feel less predictable

Noise & Risk

  • Gunshots and rattlers now explicitly log when they attract Dead
  • Encounters show a noise indicator when actions may cause spawns
  • Noise sources are clearer, making risk easier to understand

Action Log Improvements

  • Action Log messages rewritten for clarity and consistency
  • Attacks, heals, noise spawns, and events are easier to scan
  • Action Log modal improved for better readability during encounters

UI, Performance

  • Victory screen integrated into the encounter flow
  • Improved weapon-switching modal
  • Smoother animations and transitions across the game
  • Simplified health bars for Dead
  • Updated icons and main menu background
  • Snow and rain added as toggleable weather effects
  • Faster load times and smoother gameplay
  • Improved image loading
  • More reliable leaderboard submissions
  • Multiple bug fixes and edge-case cleanups

This update came from wanting the world to matter more. I didn't want locations to feel like interchangeable backdrops — I wanted them to change how you think, how you play, and how much risk you're willing to take. Build 7 is a step toward making Deal with the Dead feel less predictable and more intentional. As always, the game is still evolving, and your feedback plays a big role in where it goes next.

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November 30, 2025 - Build 6

Quiet Fixes, Stronger Ground

Every quiet fix is another step toward surviving the noise.

Gameplay Fixes

  • Fixed a major issue where some Dead were attacking immediately on draw. The only card that should attack on draw is the Crawler
  • Card descriptions have been shortened and simplified to take up less space

Hotkeys

  • Hotkey support added. Full list is available in the How to Play section

Survival Record

  • Best Run stat now updates correctly

UI Fixes and Improvements

  • Improved responsiveness across encounter, player, and action panels
  • Action bar buttons no longer overlap or cover cards in the player panel
  • Fixed an issue where having too many Dead in play prevented scrolling left. All enemies can now be viewed
  • Updated visuals on the action bar, including a cleaner attack button and a stronger damage indicator
  • Images are now preloaded when the app starts. Cards appear instantly, and the CardImage component has loading states and fallback behavior
  • Updated all animation fonts to match the new UI for a more consistent look

This update focuses on tightening the new interface and smoothing out the rough edges from the visual overhaul. It is not a flashy release, but these fixes are important in getting the game closer to the experience I want players to have. More improvements are already in motion for the next build.

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November 26, 2025 - Build 5

New Vision, Louder World

When the world sharpens around you, every sound becomes a warning.

UI AND AUDIO OVERHAUL

  • New Main Menu: Fully redesigned with clearer structure and better mobile scaling.
  • New Battle Arena UI: Major visual overhaul across panels, cards, icons, and interactions. Cleaner, sharper, and more cohesive.
  • Health Bar Relocation: Now placed between the encounter panel and the player panel for improved readability.
  • Action Bar Redesign:
  • Draw now resembles a real card.
  • Punch aligns to match the new interaction flow.
  • Music and Sound:
  • Added ambient menu themes, arena tracks, and sound effects.
  • Audio toggles available in settings.

GAMEPLAY UPDATES

  • Combat Flow:
  • Equipping and unequipping weapons no longer costs a turn, giving players more tactical flexibility.
  • Day One Difficulty Adjustment:
  • Day 1 no longer includes a boss. This makes the first day more manageable for new players and creates a smoother early game ramp.
  • New Card Categories:
  • Events:
  • Rustled Bushes: A random Dead moves to the top of your deck.
  • Hound Ambush: Spawns two Hounds immediately.
  • Resources:
  • Mixed Finds: Heal or draw cards.
  • Repair Kit: Repair melee durability or restore gun ammo.

NOISE SYSTEM

  • Rattler Noise: Each turn it remains alive, it may attract a Dead.
  • Gunshot Noise: Attacking with a handgun or rifle may attract a Dead, increasing the risk of ranged weapons.

DEAD BALANCE CHANGES

  • Brute health reduced to 4 from 5
  • Fumer health reduced to 5 from 6

WEAPON BALANCE

  • Baseball Bat: +1 damage
  • Machete: +2 damage
  • Handgun: +3 damage
  • Rifle: +4 damage

Community

  • A new Discord is now available for anyone who wants to share feedback, report issues, or talk about the game.

This update brings the interface much closer to the experience I always pictured. The visual changes make the game feel more grounded and more immersive, and they finally match the tone and style I wanted from the start. There is still more to refine, but Build 5 is the first version that truly looks and feels like the game I have been trying to build.

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November 16, 2025 - Build 4

The Measure of the Living

Out here, survival isn't just a feeling anymore. Now you can see how you stand among the ones still fighting.

Global Leaderboard (NEW)

  • New leaderboard now available from the main menu
  • You can update your display name in Settings (applies to future runs)
  • Death screen now shows where your run placed globally

Gameplay

  • Card Adjustments
  • Screamer renamed to Rattler (same effect, sound-based theme)
  • Screamer now replaces Necromancer to keep the roster grounded in survival realism

Interface & UX

  • Main Menu Updates
  • Clean visual grouping for easier navigation
  • Improved mobile scaling so menu items no longer get cut off
  • Settings & Saves Redesign
  • Cleaner card-style sections
  • Better spacing and clearer hierarchy
  • Smoother input focus and interactions
  • Survival Record
  • Updated styling for clearer presentation and consistency
  • Encounter Field Layout
  • Encounter cards now scale correctly across all screen sizes

Card Art

  • Updated several card illustrations for better alignment and consistency

Bug Fixes

  • Durability and ammo now update correctly in real time
  • Fixed action bar blocking buttons on death and victory screens
  • Fixed mobile browser UI covering action buttons
  • Fixed "Last Run" incorrectly showing your current run

Performance

  • General optimizations across the game for smoother play

Hold your ground, survivor. Every day you last, the rankings shift. Make your mark before the dead do.

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November 11, 2025 - Build 3

Precision Pass

Precision keeps us alive.

Gameplay & Balance

  • Toxic Fumes damage preview now shows the true damage it will inflict each turn.
  • Fixed a bug where the Brute was incorrectly taking 1 less damage from firearms.
  • Armored zombies now correctly take 1 less damage from attacks, with a minimum of 1.

Combat & Systems

  • Player and zombie animations no longer overlap. They play in order for a clear turn flow.
  • Unequip now works by clicking anywhere on the card, not just the button inside it.
  • Action Log no longer resets on refresh and now persists for your entire run.
  • Fixed desync between actions and log entries so events update in real time.
  • Special effects like the Necromancer summoning now appear correctly in the Action Log.

Records

  • Survival Records metrics now count accurately across your run.

Thanks for watching the details. Every small fix keeps the lights on a little longer.

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November 10, 2025 - Build 2

Cleaner Strikes

The fight feels cleaner now.

Gameplay & Balance

  • Healing items can no longer be used at full HP.
  • Replacing a weapon now automatically equips the new one.

Combat & Interface

  • Improved arena, backpack, and action bar alignment and scaling.
  • Top navigation no longer disappears during attack animations.
  • Added equip and unequip animations using white text for clarity.
  • Heal animations now play properly for all consumables.

Mobile / Platform

  • Action bar now stays visible above Safari's browser bar.

Small steps, but the game's starting to feel alive. Tomorrow, we survive again.

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November 9, 2025 - Build 1

First Day Out

The rain fell for the first time.

Highlights

  • Core battle system and daily survival loop (24-card deck design).
  • First zombie roster: Walkers, Brutes, Screamers, Armored, Necromancer, and more.
  • Weapons and resources added — melee, firearms, and consumables.
  • Backpack and draw system working for tactical decisions.
  • Early rain and thunder added for atmosphere.
  • Basic UI with working navigation and action bar.

A good first day survived — but the city still has more to give.

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